great, great, great!
i have your flash book. and i would buy the iphone version too.
but i guess it would take too long to write it. the topic is hot now.
what about doing more tutorials. collecting them in a pdf or whatever?
i would be happy to help with a donation. and i am sure many more would too.
It has a sound engine (experimental) which I found very useful when I needed Ogg Vorbis support in my iphone app. It uses the Tremor Vorbis C library.
You can even disconnect it from cocos2d by commenting out import cocos2d.h in the header files and commenting out a couple references to the Director class in PASoundSource.m.
The best tutorial I have found on cocos2d by far! Thank-you for using your strong teaching skills to help remove the mystery from this simple process that can seem so daunting and complex due to the way it is normally presented. I’ll promise to keep playing your games if you promise to keep writing these;-) I would buy articles about this if you ever choose to follow that path compared to a full blown book, also something I would buy. Thanks again!!
Splendid! Thanks so much for introducing me to cocos2d in such a beginner-friendly way. I had very little problems going through the tutorials and learned enough to strike out on my own. You do great work my friend!
This is an excellent tutorial series! Especially coming from the perspective of start with OpenGL and then discovering Cocos2d, it can be quite refreshing.
When I started learning Cocos2d, I loved all of Ray Wenderlich’s examples. They’ve helped out in a lot of ways. Yet I found a that I learned a lot better from this Cocos2D tutorial site. For me at least, it’s a bit better to learn from something that puts it all together, instead of everything being scattered online.
great, great, great!
i have your flash book. and i would buy the iphone version too.
but i guess it would take too long to write it. the topic is hot now.
what about doing more tutorials. collecting them in a pdf or whatever?
i would be happy to help with a donation. and i am sure many more would too.
best,
peter
May I volunteer a useful tidbit about cocos2d?
It has a sound engine (experimental) which I found very useful when I needed Ogg Vorbis support in my iphone app. It uses the Tremor Vorbis C library.
You can even disconnect it from cocos2d by commenting out import cocos2d.h in the header files and commenting out a couple references to the Director class in PASoundSource.m.
You are great. Looking forward to get more tutorial from you.
The best tutorial I have found on cocos2d by far! Thank-you for using your strong teaching skills to help remove the mystery from this simple process that can seem so daunting and complex due to the way it is normally presented. I’ll promise to keep playing your games if you promise to keep writing these;-) I would buy articles about this if you ever choose to follow that path compared to a full blown book, also something I would buy. Thanks again!!
Thanks a lot for your effort in putting these together. I appreciate it.
Splendid! Thanks so much for introducing me to cocos2d in such a beginner-friendly way. I had very little problems going through the tutorials and learned enough to strike out on my own. You do great work my friend!
This is an excellent tutorial series! Especially coming from the perspective of start with OpenGL and then discovering Cocos2d, it can be quite refreshing.
When I started learning Cocos2d, I loved all of Ray Wenderlich’s examples. They’ve helped out in a lot of ways. Yet I found a that I learned a lot better from this Cocos2D tutorial site. For me at least, it’s a bit better to learn from something that puts it all together, instead of everything being scattered online.