Not the best quality, and for some reason PhotoBooth likes to record mirror images. But you get the idea of where it’s going. Not bad for a couple days.
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Not the best quality, and for some reason PhotoBooth likes to record mirror images. But you get the idea of where it’s going. Not bad for a couple days.
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Looks fun, I hope you make a milli with that
double-tap canon gesture = shoot
looks sexy. ;D
Looks awesome, have you played Enigmo? They had an interesting approach to solving a similar problem with precise rotation. Looking forward to the day I can download from the App Store!
Hi Keith.
Your recent iPhone posts really inspired me to get the book and start building an iPhone app. Thanks for that 🙂
The game starts to take shape from what I can see in the video. I noticed that you wanted to click ‘shoot’ when you’re not holding the ‘gun’. To me this feels like the natural thing to do. So keep the aim buttons showing and hiding the way you have it but show the ‘shoot’ button when you’re not pressing on the ‘gun’. So you go: aim, aim, aim, sit back…. SHOOT!
Just a thought 🙂
You know how this is going to end, right? iGravityPods will appear in the App Store and later that day a firmware update will finally bring Flash to the iPhone…
Step, I now have this heavy feeling in my stomach… Be strong Steve! Keep Flash off the iPhone! 😉
Of course, if you do jinx (reverse-jinx?) Flash on the iPhone, you’ll be a hero. iGravityPods sales will be through the roof, topping even iFart! It’s a classic win-lose-win scenario.
> Step Schwarz
See: http://tinyurl.com/5uknop for some speculation. I agree with most of what is said there.
KP, thanks a bunch for the tuts, I now have an accelerometer based gravity ball on my iPhone. yay. 🙂
… dealing with accelerometer with Flash Lite on Chumby, Nokia, and SE is so much easier than iPhone … but I guess that’s cause “I lovez me some AS”, rather than cryptic objective-C … but it does remind me of my C++ days past … so it’s not all that bad … just wish XCode wouldn’t crash so much as I discover the language, and make mistakes.
-sj