David Tudury is a guy who used to be on the Flash forums back in the day. I remember he did some crazy 3D stuff back before Papervision was even a dream. After a long hiatus, he is back with PseudoBiotic. Nice to see some old school Flash experimentation going on. 🙂
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Whow. Some amazing works he has there. And working so fast too. Now i am sitting there and trying to figure out how he did some of those. Like one with spine like thing growing 😀
Is that all done in bitmapdata?!
Ok, call me weird. But what I want to know is how he get’s such a slow fade on the Ferney app.
I’ve tried a very slow fade by setting a colorTranform() to 0.999 alpha but at a certain point it doesn’t go any slower… hrm…
Awesome work, I’m specially astonished with performance in LavaLamp.
I’ve been working in simulating fluids on flash, using thresholds and filters, but i couldn’t get anywhere near that performance. Any ideas on what is his approach?
I’m already using copyPixels, lock/unlock and all performance recommended approaches i do know so far.