Essentially the same as the last one but added some configurable shakiness, rotation and the ability to draw specific parts of the shape. Also discovered that the knob component is really good for confined layouts.
Read more...I’ve done variations of this a few times over the years. It’s essentially Jared Tarbell’s Substrate, but with fixed, isometric angles. This one draws all three angles at once. I have some other ideas for this as well, which I’ll be exploring.
Read more...You’d be forgiven if you came to the conclusion that I had any idea of what was going on here, especially with the filter node. I’m half decent at coding to an API, but I don’t really have much of a clue about music and sound.
Read more...There’s a lot more I could do with this if I knew more about sound and music and synths. But this is not bad for a couple hours work.
Read more...Exploring some ideas.
Update: Made this drag and drop, like it should have been in the first place. And made it wider. And less tall.
Read more...I know, I know, too many releases in too short a time. But I think this is the last minor release for a while. Pretty sure I’ve done most of what I really want to do with these for a v1. And I have no idea what v2 will look like. So from here on out it should be mostly patches with bug fixes and minor tweaks.
https://github.com/bit101/minimalcomps2/releases/tag/v1.5.0
What’s in it?
Read more...I gotta admin, I’m not crazy about how the 2 in MinimalComps2 works with the semantic versioning. Version 1.4 of version 2? Whatever.
Anyway… VERSION 1.4.0!!!
No new components this time, but some super useful features, as well as a bunch of bug fixes.
There are some new defaults in the Defaults
object. These are mostly useful if you are creating a bunch of components that need some specific property that is not settable in the constructor. Like HSlider’s text position. Rather than doing something like:
Convex Hull algorithm, using the “Jarvis March”, aka “Gift Wrapping”. This was a detour on a path to something else entirely, but I decided to stop and stay a while.
Read more...A particle wanders through a grid of cells, leaving a trail of points behind it. When in a cell, it is attracted to the center of that cell. It is also repelled by its previous trail of points.
Read more...