I’ve been thinking a lot about “art” recently. Specifically, what people call “generative art”, “algorithmic art”, “code art”, “math art”, etc. Here are some random thoughts.
I’ve never been one to try to communicate some message through the things I create. I really only try to create things that are visually interesting. I can get very excited about the way a piece looks and I just want to show others and hope that they get a taste of that excitement too. Sometimes things I create can evoke various emotions – they can look ominous, dark, scary, energetic, fun, etc. I often find that when I feel a certain way about a piece, others tend to experience that same feeling. I guess you could call that a message if you want. But I don’t know that I’ve ever sat down to create some digital art with the thought, “I feel like creating something dark and ominous today,” or intentionally tried to create any emotion before I started.
For me, creating art with code is way more about discovery. I play around with some technique, or combine one technique with another dis-related technique just to see what happens. Then I see something interesting and I zoom in on it. Sometimes this means literally zooming into some detail in an image. More often it means focusing on some combination of parameters that have created a particular result. There’s a promise of something even more interesting there. I start tweaking numbers to see if I can bring out more of that something. I increment a parameter a few times and that thing I saw goes away. So I decrement it and maybe that thing becomes bigger, or more clear, or more detailed. It’s more like mining than creating.
I love math, or “maths” if that’s how you think of it. I love finding some new interesting formula. I subscribe to recreational math blogs, YouTube channels, Twitter feeds. I go to the math section of bookstores and libraries. I scroll through Wolfram and Wikipedia looking for new ideas. Old copies of Scientific American, Omni, Quantum and other math and science magazines. I get sucked in by anything that has a graph or an interesting diagram. It’s got to be visual. For me, math is the ultimate creative tool. It’s the canvas, it’s the paint, it’s the brush. Really, it’s the artist. All the images are already there. I’m just carefully extracting a few of them out of the sea of numbers. If I have to have a message in my art it’s “Look how amazing math is.”
Random is evil. Random is lazy. Random is OK when you’re starting a new piece. It’s OK when you have a formula and you’re searching for an interesting range of input parameters. But once you find something interesting, lock in those parameters and start focusing. My code framework is set up to allow me to easily create animations by changing parameters over each of many frames. Sometimes I’ll generate several hundred frames all with random parameters. I’ll print the parameters right on the piece. Then I’ll sift through the frames one by one and find those that have something I like. I’ll grab those parameters and hard code them and start tweaking them as described above. But random should come at the start, not at the end. I never continue to use random parameters to generate a finished piece. I’m totally lying. I do it often enough. But I feel lazy when I do it.
People often ask me what technology I used to create my images. I think they expect that I’m using some app or framework that has all these kinds of image generation tools built into it. I don’t. I write mostly in Go (Golang). I have some custom Go bindings for the C library, cairographics. Cairo is a pretty powerful drawing API, but that’s all it is – it draws lines and arcs curves and rectangles, sets colors, etc. Nearly identical in most important ways to the HTML Canvas drawing API. That’s all I need – those 2D drawing primitives. I have a framework of my own that I’ve built up over many years that does all the complex fancy stuff. But it’s all based on those 2d primitive drawing actions.
I love monochrome. Black and white. I love to be able to bring out form and emotion just by the relative brightness of black and white pixels. Sometimes I’ll experiment with color. I have a random RGB function that makes me feel guilty when I use it. I like using HSV colors better. You can create nice gradients. You can keep one hue and vary the saturation or value. You can create a range of colors with a similar hue. I’d like to take a deep dive into learning color theory some time. But I’m very comfortable with black and white.
One of my best techniques is a meta-technique. I mentioned it above. Every time I learn some new technique or formula, I do a mash up with that and some other technique I already know. I know I’ve talked about that in other posts in more detail. It’s the best way to discover something that has a chance of the elusive “nobody has done this before”.
OK, now here’s where you’re going to say, “You should check out _____ (AI/Glitch/3D/Shader thing).” And I’ll say, “Thanks, that looks cool. Maybe I’ll check it out.” But I never will. But really, thanks! I appreciate your enthusiasm. I’m not saying any of these things are inherently bad. Just sharing my tastes.
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