Category Archives: Apollo

Wake up and smell the Apollo!

I’ve been excited about Apollo and talking it up for about 7 months now. A lot of the conversations I’ve had have been in trying to convince people it’s not just Central 2.0. Well, it looks like Mike Chambers and … Continue reading

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What I Learned About Apollo at FiTC Hollywood

Last week’s presentation about Apollo by Mike Chambers at FiTC Hollywood contained the most detailed information on the project that I have seen yet. I managed to capture photos of most of the slides he showed, and posted them to … Continue reading

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FiTC Day 1: Apollo

The highlight of this morning was Mike Chambers’ “Understanding Apollo” session. Apollo is the thing I’m most excited about in the Flash world right now, and Mike gave a lot more details and even walked through creating an Apollo “Hello … Continue reading

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Apollo Podcast

Some great info on Apollo on Mike Chambers’ podcast today. My biggest concern (and I know I’m not the only one) was the handling of the runtime aspect of Apollo. This brings up a number of issues. A. You distribute … Continue reading

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Mike Chambers' Podcast

In case you missed it, Mike Chambers posted his latest podcast yesterday: http://weblogs.macromedia.com/mesh/archives/2006/07/podcast_july_7.html Other than the official LOST podcast, Mike’s is the only one I listen to religiously – although I’m dissapointed he didn’t drop my name in this one, … Continue reading

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Apollo on its way…

I was just checking out the lineup for FlashForward in Austin, which I will probably not be attending, unfortunately. Seems Mr. Chambers is going to do a couple talks on Apollo. Understanding Apollo and Building Your First Apollo Application From … Continue reading

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Apollo and Blaze

Reporting live from Toronto at FITC. Went to a number of sessions on day one. By far, the most excting news I heard was at the Keynote Address. Mike Downey talked a bit about Blaze (Flash 9) and gave a … Continue reading

Posted in Apollo | 3 Comments