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Category Archives: ActionScript
MinimalComps Fixes
As I mentioned the other day, I’m going to spend the next couple of weeks addressing any bugs or enhancements to the components. In the last few days, here are some of the things I’ve added and fixed: – exposed … Continue reading
Posted in ActionScript, Components
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And finally, Minimal ComboBox
[kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://www.bit-101.com/blog/wp-content/uploads/2010/03/ComboBox.swf” width=”120″ height=”200″ targetclass=”flashmovie”] [/kml_flashembed] Has most of the same properties / methods as List. And adds: openPosition – “top”, “bottom”, or ComboBox.TOP, ComboBox.BOTTOM. Defaults to bottom. defaultLabel – what shows if nothing is selected. Default to … Continue reading
Posted in ActionScript, Components, Flash
12 Comments
Minimal Charts!
I have an idea in mind for an app. It needs charts. Therefore, we now have minimal charts. First is the Bar Chart and Line Chart: [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://www.bit-101.com/blog/wp-content/uploads/2010/03/BarAndLineCharts.swf” width=”250″ height=”250″ targetclass=”flashmovie”] [/kml_flashembed] And then the Pie Chart: [kml_flashembed … Continue reading
Posted in ActionScript, Components, Flash
7 Comments
Minimal Calendar
I’m doing a personal project with my Minimal Components and I needed a calendar. So I made one. [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://www.bit-101.com/blog/wp-content/uploads/2010/02/Playground.swf” width=”200″ height=”180″ targetclass=”flashmovie”] [/kml_flashembed] It’s in version 0.98 here: http://code.google.com/p/minimalcomps/. This release also fixes a couple of bugs … Continue reading
Posted in ActionScript, Components
6 Comments
RunVis – Visualizing GPS Running Data from a Garmin 305.
A while back I mentioned on twitter, and the other day here on this blog about a pet project I was playing with, visualizing the running data gathered by my Garmin 305 GPS watch while on runs. Well, here’s what … Continue reading
Posted in ActionScript, Flash, General
8 Comments
Another year…
For the past few years, I’ve posted a review of the previous year and a look to the coming year. So, I’ll do it again. 2009 was a very interesting year. Like this year, last year I had a whole … Continue reading
Posted in ActionScript, Flash, General, iPhone, Objective C, Technology
6 Comments
Buy me for $10
Well… buy my book. Today only (Thursday, October 29, 2009). AdvancED ActionScript 3.0 Animation, only $10 (ebook version). http://www.friendsofed.com/dotw/index.html
Posted in ActionScript, Flash
11 Comments
Component Based Game Architecture
I touched on Component Based or Entity Based Game Architecture very briefly in my FOTB talk. This video covers a bit more, but same basic principles. It then goes into some of the specifics of the Push Button Engine, but … Continue reading
Posted in ActionScript, Flash
12 Comments
Game Input: Polling vs. Events
As mentioned, the single “controversial” part of my talk at Flash on the Beach this year was in questioning polling for input in Flash games. In truth, it was hardly controversial. No death threats. No twitter-based lynch mobs. Just that … Continue reading
Posted in ActionScript, Flash
20 Comments
FOTB Slides and Asobu Game Toolkit
Now that I’ve had a chance to settle down, catch up on some email, spend some time with the family, upload my photos, and blog about Flash on the Beach 2009, I will post my slides: Presentation Slides As usual, … Continue reading
Posted in ActionScript, Conferences, Flash
7 Comments