Category Archives: iPhone

Cocos2d – Part 3

Let’s make things move. If you’ve read my books or seen me speak, you’ll know I love balls. By which, I mean that I love to make circular objects for the purpose of demonstrating basic motion concepts. So I made … Continue reading

Posted in iPhone, Objective C | 22 Comments

Cocos2D – Part 2

I wanted to go a bit more into the base classes of the framework. So far we’ve seen a bit of scenes and sprites. Let’s look at one of the most important base classes, CocosNode. CocosNode is “the main element. … Continue reading

Posted in iPhone, Objective C | 13 Comments

Cocos2d – 2D OpenGL for the iPhone made Easy. Part 1.

[NOTE: I checked the cocos2d source out through svn, which I discovered gives you version 0.8. If you download the source, it looks like the latest version available is 0.7.2. I’m not sure how many differences you’ll run into, but … Continue reading

Posted in Flash, iPhone, Objective C | 26 Comments

Creating Lite Versions of iPhone Games / Apps

Another one of those, “I’m going to post it so I know where to find it next time” posts. 🙂 This was largely taken from a post at the iPhoneDevSDK forums, but I’ve clarified a few things, handled a few … Continue reading

Posted in iPhone, Objective C | 22 Comments

New Wicked Pissah iPhone Game: Vector Blocks

Something I’ve been working on secretly over the last couple of weeks. Finally got it submitted to the iPhone store tonight. It’s called Vector Blocks, and it’s sort of a distant cousin to Gravity Pods. Get a ball from point … Continue reading

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Flash on Tap Workshop: From Flash to iPhone

As mentioned, I’ll be doing a workshop at the upcoming Flash on Tap conference here in Boston. The name of the workshop is “From Flash to iPhone”, which gives you a pretty good idea what we are going to cover. … Continue reading

Posted in Conferences, Flash, iPhone, Objective C | 10 Comments

FastMac iPhone Charger

When I was at 360iDev, the guys from FastMac had a booth set up where they were showing off (and selling) these iPhone chargers. It looked pretty cool and they were offering them at a nice discount for the conference. … Continue reading

Posted in iPhone | 6 Comments

Evolution / De-Evolution Part 2

My last post was intended to be pretty tongue-in-cheek, but I’m guessing that a lot of people won’t get my dry humor, so I better explain. First of all, I wasn’t complaining about Objective-C or saying there’s anything wrong with … Continue reading

Posted in ActionScript, General, iPhone, Objective C | 14 Comments

Evolution or De-Evolution?

When I started working with ActionScript, you could pretty much get away with anything. You had to screw up pretty bad to get a compiler error. If you got the thing to compile, you were golden. Your SWF might not … Continue reading

Posted in iPhone, Objective C | 7 Comments

360iDev

I wrote a lot of this entry right in San Jose as the conference was on-going. And finished most of it up on the flight home. That being the case, It doesn’t really make sense that it’s taken be a … Continue reading

Posted in iPhone, Objective C | 8 Comments