Category Archives: iPhone

Start your career in game reviewing!

Or not. Anyway, when you get an app approved in the iTunes app store, they give you 50 promo codes. For Bug Out! I gave a few out on my blog and twitter and sent a bunch to various app … Continue reading

Posted in iPhone | 3 Comments

Memory Allocation for the budding Objective-C programmer

… or, “How I Learned to Stop Worrying and Love malloc” OK, here’s a scenario: You have a whole crapload of ints, or floats, or even CGPoints or CGRects. You need to hang onto these things and use them later. … Continue reading

Posted in iPhone, Objective C | 20 Comments

Bug Out! Released!

Get it here! Man, app store releases take forever to get approved these days. Used to be like 3 days, not it’s almost 2 weeks. Anyway, it’s here. I hope people have fun with it. I’ve already got a few … Continue reading

Posted in iPhone | 3 Comments

XCode tips

[Note, XCode 3.2 did away with the Errors and Warnings Smart Group. 🙁 Its functionality is now moved to the Build Results Window. I’ll probably write an update to this whole setup soon.] After a few months of working with … Continue reading

Posted in iPhone, Objective C | 9 Comments

Objective-C Memory Management tip o' the day

Still getting used to this whole memory management thing. I thought I had it pretty much squared away, but just ran into a spot where I got complacent and let a bunch get by me. I’ve been working mostly with … Continue reading

Posted in iPhone, Objective C | 5 Comments

Dust and iAttractor full versions now free.

A couple of the first iPhone apps I made. Dust iAttractor No ads, no cost. Enjoy.

Posted in iPhone | 1 Comment

Flash on iPhone

No, I’m not predicting when it’s going to be on there, saying it’s never going to be on there, or forwarding any conspiracy theories about why it’s not on there already. I’m just curious what people think of when they … Continue reading

Posted in Flash, iPhone | 32 Comments

Bug Out! Submitted to App Store

http://wickedpissahgames.com/?page_id=105

Posted in iPhone, Objective C | 14 Comments

Bug Out! New iPhone Game Coming Soon!

Almost done. Hope to submit this weekend, along with a whole lot of other stuff I have to do. But figured I’d start getting the “buzz” out now. 🙂

Posted in iPhone, Objective C | 9 Comments

TextExpander and XCode (and Pragmatic Screencasts)

I installed TextExpander a few weeks back and have been slowly building up some cool snippets. One thing I often want to do is log something. An object, an int or float, or a point or rectangle. The object and … Continue reading

Posted in iPhone, Objective C | 1 Comment