Category Archives: iPhone

Syntax

Doing some Android dev these days. Needed to check if a editable text field was empty or not. I had to dig around to find out how to do this. It turns out that an EditText’s getText() method returns an … Continue reading

Posted in ActionScript, Components, Flash, iPhone | 37 Comments

SWFSheet – create sprite sheets from SWFs

[EDIT: Just released a beta of SWFSheet 1.1 here: http://www.bit-101.com/blog/?p=2948] [EDIT: Version 1.1 final released: http://www.bit-101.com/blog/?p=2977] SWFSheet is a program I created in most of a day back in late December. I finally polished it up this week and it’s … Continue reading

Posted in ActionScript, Flash, General, iPhone, Objective C, Silverlight, Technology, Windows Phone 7 | 56 Comments

Good bye 2010

As usual, it’s time to make my year end post. I’ll keep it relatively brief. A few changes this year. This spring, I got kind of fed up with Apple, their control-happy policies, and the general direction they are heading. … Continue reading

Posted in ActionScript, Flash, General, iPhone, Objective C, Silverlight, Technology, Windows Phone 7 | 8 Comments

Apple Crumbles on 3rd Party Tools

This just in, though the Twitterverse probably makes this old news already… Apple has just announced that it is “relaxing all restrictions on the development tools used to create iOS apps”. In other words, it looks like the Flash CS5 … Continue reading

Posted in Flash, iPhone | 26 Comments

Kindle and iPad Displays: Up close and personal.

This really isn’t meant to be a contentious post. It really only came about because I got a new toy, something I’ve been wanting to get for a while – a USB microsope! Here’s the model I got: Veho VMS004 … Continue reading

Posted in General, iPhone, Kindle, Uncategorized | 305 Comments

Magical!

I made a funneh: I’m not trying to be an Apple hater, but this letter just cracked me up. http://www.apple.com/pr/library/2010/07/02appleletter.html

Posted in General, iPhone | 11 Comments

Falling Balls Rising

So my iPhone game, Falling Balls, has been out for almost a year. In the first few weeks it was out, it rose to be the #1 free application on the iTunes App Store. Trust me, this surprised nobody more … Continue reading

Posted in iPhone | 9 Comments

Another year…

For the past few years, I’ve posted a review of the previous year and a look to the coming year. So, I’ll do it again. 2009 was a very interesting year. Like this year, last year I had a whole … Continue reading

Posted in ActionScript, Flash, General, iPhone, Objective C, Technology | 6 Comments

RoboDancer is up!

After only 11 days in approval, RoboDancer has hit the app store. I guess it pays to write blog posts about long waiting times. 🙂 Check it out here

Posted in iPhone | 1 Comment

RoboDancer! Coming Soon to an iPhone near you.

This is really nothing but a fun app that I had a fun time making. It hearkens back to a small Flash piece I saw on the web close to ten years ago (which you can see here). Basically, you … Continue reading

Posted in iPhone | 6 Comments